The thing about Flappy Bird’s success that weirds me out the most is the level of difficulty. I was never able to get past more than two pipes in it but I have watched videos of others hitting 100 or more pipes. I am amazed that the game never really changes at all even after that amount since the game that Flappy Bird ripsoff, Sfcave, actually had a distinct change in difficulty as you went on.
I must preface this that I know a lot of people are saying that Flappy Bird is a ripoff of The Helicopter Game. I remember when that game started making the rounds over a decade ago that it was a ripoff of Sfcave. I don’t really know which game out first to be honest but the similarities between helicopter game and sfcave feel way more damning than Flappy Bird’s similarities to either.
With that out of the way, Sfcave’s difficulty actually changes the longer you play. Where in flappy bird seems to be only getting more difficult in how long it can keep your attention, Sfcave visually changes. The longer you go in sfcave, the tighter the cave/tunnel your worm is going through becomes. It forces you to be more precise with your mouse/keyboard taps. It actually increases the tension in a noticeable way.
With that said I really don’t see Flappy Bird as being as much of a ripoff of sfcave as people seem to think it is. Sfcave was sort-of the proto-endless runner game(be it jetpack joyride,temple run, etc.) to me and I have seen every game where you are playing a character who is on consistent course of motion as things get more difficult as part of that genre. Flappy Bird just feels like a throwback genre throwback to simpler endless runners. Calling it a ripoff is like saying every single platforming game since Mario is a ripoff of Mario.
While on the subject of sfcave here a couple other links you should check out.
Papi jump: Another game from the developer of sfcave that is the original endless jumper to me. First time I played Doodle Jump I couldn’t help getting Deja Vu towards Papi Jump.
Necro Sfcave: A fan of sfcav are made a two player verison where one player controls a snake with the mouse, the other controls their’s with the spacebar. Fun to play with a friend but even more fun to see how long you can keep both snakes alive yourself.
Sunflat’s mainpage with links to where to find their games on iPhone & android.
Snake Jump: A game that was originally hosted on the same angelfire page as Necro Sfcave and has since got it’s own website with video replays(!!!!) of players highscoring runs. Merges the horizontal scrolling and snake aspect of Sfcave with the platform jumping of Papi jump.
Flappy Game Jam: A game jam where a bunch of people are making flappy bird inspired games. Most of them are shit but it is still a fun idea. So far the only worthwhile one I have played is Lillian Gish and The Pipes of Reason which adds a couple extra mechanics to the sf-cave style game and makes it feel entirely new in the process.
EDIT: Just found and added another Flappy related link. The Flappy game jam
I adore legos. I never really got the magic of them when I was a kid from what I remember. While I have a tub full of them in my basement, I don’t really remember them grabbing a hold of me as much as they have now as an adult. I have built more sets over the past two years as an adult than I ever did as a child, and I had the absolutely crushing experience of coming home to find a cat had jumped on to my shelf of finished sets and knocked them over.
So needless to say I was pumped for The Lego Movie and it ended up living up to all my expectations. All of the elements worked, the voice cast was hysterical, the jokes never fell flat, the visuals were gorgeous, and it really made me want to go home and build! Four out of Four stars.
With that expressions of sheer love for the movie out of the way I have to talk about one little thing that bothered me. It wasn’t by any means enough to ruin my experience with the film. It is more towards the whole lego brand as a whole.
Before I get into this I am warning you one last time. the following post is SPOILERS FOR THE LEGO MOVIE. DO NOT VENTURE BELOW IF YOU HAVENT SEEN IT.
SPOILERS BEGIN NOW
The message that Lego as a brand is sending with the film is incredibly confused. The main character, Emmet, is at first looked down upon for following all the instructions given by president business. People that meet Emmet cant believe he always follows the directions and urge him to being more imaginative. So it feels like the movie is telling fans of lego that always build according to the instructions are bad fans of lego but wait! Later in the movie they find that Emmet’s love of instructions is actually good and useful! Then they double back on that message as the big reveal comes.
Turns out the villain of the movie is actually a real person played by Will Ferrell, an adult fan of lego who loves building things by the directions and his son is the one who has all the imagination and seems to be rebelling against his dad’s regimented towards building with the instructions. It with his dad finding his inner child again and realizing there is a balance between following instructions and being imaginative.
It is a confusing message because Lego is actually selling sets based on the movie and those sets actually have instructions in them. While the sets are some of the most imaginative I seen from Lego, they were still conceived by someone else. So the movie’s message is for people to go out there and be super imaginative with Lego toys but then the sets based on the movie aren’t just tubs of bricks for you to build whatever you want.
These sets also highlight that the film didn’t do anything with another huge part of creativity with lego. The film never did any gags related to mix and matching mini-fig parts. People love mix and matching parts making things like a vampires face with Captain’s America’s body. It is part of the whole fun of lego and the movie didn’t even highlight it! Although maybe they didn’t because where building pieces can be obtained rather cheaply outside of sets, there are certain minifigures that can only be obtained in expensive high end sets.
I’m sorry of this post was muddled but I just couldnt really get my thoughts clear since the movie jumped around with message. The message the Lego group wanted to send with the film could of stood to of been a little clearer. Again this a small nitpick and it isn’t really related to overall quality of the film so seriously go see The Lego Movie.
Of course after getting fully stocked in the craziness that happend yesterday afternoon I log on today to find that the server has been wiped meaning all of that stuff is completely gone. The joys of alpha!
All I did on day 2 of Rust was have a brief social panic at interacting with strangers without a friend nearby. It is strange just how much this game brings out real life interactions. It reminded me of going to a party in Bloomington without any friends and having the pressure to say something cool when a friendly stranger approached. Even if they were talking about something I was interested in, I would still manage to feel so incredibly awkward that I would panic about it. It is a WONDER that I work as a server at a bar now where talking and relating to strangers is all I do.
The guy that made me feel awkward. He took me for a new spawn as I was roaming the new spawn field and he was super helpful. I was just minding my own business trying to find a fire to cook some chicken and he built me a door for the random hut I found with a fire inside. He assumed the house was mine and like being broken up with by Louis C.K., I just stayed silent and never said it was or wasn’t my house. The silent,clumsy lie.
I shut the door and waited on my chicken to get done finished cooking when I heard outside another guy asking me for help hunting down a boar. I stayed silent but I heard him knocking on my door. I quickly logged off out of the severe feeling of awkwardness. I only had some wood,chicken, and charcoal on me so I figured if the house was broken into I would lose nothing.
Marc been sending me excited fb messages since our first playing session about stuff he had found. He managed to pick up two pistols, a sub machine gun, and a crap load of resources for us. Guns we quicky learned are great “Don’t mess with us” tools even to newbs and if the gun is out of ammo. If people see you with a gun out, most will take notice and leave you alone. If they have a bigger gun that you though? Good luck.
At the same time though having a gun and gear makes you feel incredibly cautious towards anyone since you know all they have to do is kill you and you can lose EVERYTHING. It is weird balance that resulted in Marc and I shamefully killing a guy that made of been friendly. As we were heading towards a supposedly loot filled town we came across a guy building a house that we swore was holding a shotgun. Without a second thought Marc yelled “Kill him!” and we shot him dead in a second. Turns out he was just holding a wooden plank in his hands and was working on expanding his tiny little house that could barely even fit a camp fire inside of it. The guy said over general chat “I step outside for 2 seconds and I get gunned down.” Whoops.
We felt a tad remorseful about it. Marc even so far as thinking about telling over general chat that it was and offer an apology but we decided against it. He didn’t actually see us kill him as his back was turned. He had no idea who killed him and took his (rather bountiful) amount of resources from him. Best to not get a player actively looking to kill us on sight. We are still relative unknowns on the server.
Speaking of being unknown, it turns out our server his home to a streamer. Throughout general chat today we witnessed a bunch of people getting on asking for a guy named “Jeff”. We didn’t really know just how popular he was till late in our playtime today.
We ended up dying and losing everything we had on us including our guns and holographic sight attachment to one of the pistols after we made the mistake of venturing a bit too far out from homebase. We were planning on raiding another town when out of nowhere Marc told me there was an arrow right beside me.
We saw two people off in the distance that appeared to be wearing blue overallls. It felt like we were being picked off by hillbillies. We panicked and ran through the nearest range of rocks desperately trying to get away from them. We serpentined, we jumped, we crouched, we did everything we thought a real person running for their lives would do. A real person running for their life though wouldn’t stop and get excited by the idea of loot though. We had a momentary lapse in judgement when we saw a small abandoned town(where really good stuff like guns and clothes spawn) in the cliffs. I ended up running right out into the open and getting killed instantly with Marc dying shortly afterwards.
With our pistols gone, Marc decided a good fresh start would be to make something called a “hand cannon” for each of us. The weapon is the most cave man looking thing I have seen the game consisting of what appears to be a pipe lodged in some hollowed out wood. It looks like a crude snub nosed pistol almost. Testing it out though we find out it is actually the crudest form of shotgun we have ever seen. The animation it takes to fire has your character bludgeoning the barrel with a rock till a smattering of shells comes launching out 2 seconds later. It is strange that something so primitive can feel so much more satisfying to fire than an actual pistol in a game.
After building the hand cannons we set off for the coast as Marc told me there are some really crazy houses I had to see out there. Shortly into our travel we encountered yet another naked player running at someone with a rock. The chasee yelled at us that the guy killed him before and asked us to help him. We saw a chance to make our first real friend and Marc killed the chaser saying “Oh my god did you see that? His head just blew up!”. The chasee talked to us for a bit telling us he was part of a clan who had joined the server to take out some streamer (The Jeff everyone kept talking about?) and proudly told us they had succeeded in raiding the streamers encampment, locking everyone in the streamers group behind doors. He told us he believed his clan is the most well equipped group on the server and that he would remember what we did for him. Unlike The Walking Dead game where “____ will remember this” ended up feeling disappointingly inconsequential, this “I will remember this” felt substantial as it was another real person.
After this encounter Marc ended up dead falling off a cliff by accident. I followed soon after as Marc began telling me about some truly insane things happening in the newbie valley area of the game. He said there was a group of 10+ new spawns gathering around and talking about building a house. Somehow that group ended up building a trap ramp where if you went up it and fell, you would be stuck and the only way out was suciding. Marc somehow ended up down this ramp and socializing with other fallen people while I made a break for the house the big group had made.
Now what happened next was one of the most confusing mix of panic and delight I have ever experienced. I decided to journey to the house myself. Inside I found 15 or more new spawns standing around and talking what sounded like nonsense about streamers, building the house, a guy named slayer, and the clan that our “remember this” buddy was a part of. I acted like a part of the group till one of them noticed me and chased me out with a gun saying “say your last words.” I ran away till he eventually said “Stop! I promise I won’t kill you” to which I my stopped and responded “Then why you are asking me to say my last w…” and I was cut off as two naked players came behind the guy and started to attack him.
I manically ran back to Marc and I’s base of operations making sure I wasn’t followed.At this point Marc had intergrated himself with the group and a member named Cletus, who he had encountered and made with friends in the trap pit. As I was at the base Marc said that a player named Slayer had came in and began attacking everyone with a shotgun. He desperately tried to kill him to no avail and died.
While this was happening I had ended up in another room of the house that was blocked off by a wall. When I heard the shots I crouched in a corner of the room and witnessed through the cracks of the wall Slayer massacring the player as I yelled a mix of laughs and yells of terror into the skype chat with Marc. This game makes monsters out of people but somehow it is hysterical for it.
Here is a crude, 2 minute ms paint drawing illustrating the situation I was.
Note the frowny face for how intensely unpleasant I felt.
After it seemed like it the killing had stopped I wandered into the other side of the house to do what any severely traumatized player would do. Steal the hell out of everything from those massacred people’s bodies! Yay massacre loot! After stealing everything I could hold (some guns,food,and armor) I ran back to our base to unload it all and form a new plan of attack.
Marc had since respawned and had headed back down the valley. There he said the group of people seemed to be gathering back together and he realized something, this is a group of people who were all on the server to meet and play with infamous Jeff. From what Marc could gather Jeff’s stream followers were in a clan war with “remember this” guy’s clan and they were making some sort of plan of assault against them.
At this point my game bugged out as a new patch had just been pushed out onto steam at that moment. I had to restart my computer and was unable to get on afterwards. All I could hear that was happening was from what Marc told me. He said another big battle happened near the house but who was against was unclear, there were corpes strewn about everywhere. He quickly followed my suit though and grabbed everything he could carry from them back to base.
We are now sitting pretty with a ton of resources and guns on ours hands and so far only one person (who we shot on sight) has found our base. We are feeling secure but at the same time terrified that whenever we aren’t playing someone could easily break into our base and take everything we (really haven’t) worked that hard for. God this game is insane.
My friend Marc bought me Rust last night. It is a first person survival game where you chose a server and just kind of….live I guess? The game is only in the alpha phase right now meaning much of the game is entirely up in the air and there isn’t really an end goal yet, much like Minecraft in the early days.
When you start the game you wake up naked in an African looking wilderness. There is a lot of brown and yellow grass, some tan mountains surrounding you, and various structures that other players may have built. You don’t have anything on your person other than a torch (which goes out extremely quickly at night leaving you wandering around terrified in the darkness), a rock, and two medkits. As I said before, there is no real end goal. There is crafting system for you to make clothes, buildings,weapons, food, and other survival items but beyond that, you are really on your own for fun.
When you die, you can either respawn at a sleeping bag (which you first have to craft) or at anothe random spawn point, either way though you are lose everything on your inventory that wasnt secure safely somewhere when you die. When you respawn you are back to being that naked guy running around with a rock. Yeah if that wolf kills you and you didnt think to put your pants somewhere safe, enjoy waking up naked again. Also when you log out your character is still physically in the game world sleeping(it actually tells you how long you were sleeping when you log back on) so you want to find a safe place to sleep where other players can find you as I will reveal to you, other players are the real threat of the game.
The real fun of the game doesn’t come from surviving against world though. It comes from surviving against other players. While there are some servers in the game where you cannot harm other people, the majority of them are pvp with no rules. Since everyone in this same boat of trying to survive in this game with no real end goals your interactions with people can range from the inane (just casually running by eachother) to the absurd and violent (a freshly spawned player with a death wish might come running at you with his rock yelling “FIGHT ME!!”). The joy of the game comes from the tensions of these interactions and it is really unlike anything modern games except Dark Souls and Day Z are capable of accomplishing.
One last thing before I start writing about my experience’s in the game. There are two forms of chat in it, the generic text chat that goes to everyone and area based voice chat. The voice chat adds to player interactions in a really unique way as it is all location based, meaning the you can’t hear everyone on the server talk. You can only hear them if their character is within a certain distance of yours and their volume increases/decreases the distance they are from you. You could hear some guy murmuring off in the distance at night only for his murmurs to get louder and louder as he sneaks up behind you and bashes you over the head with his rock.
With all that out of the way here is my first night in rust as best as I can remember.
RUST DAY 1
When I joined Marc’s Server I was in complete darkness aside from my inventory at the bottom of the screen. Despite the fact I was skyping with Marc I felt a bit of terror as I realized my first log in occurred at night, where holding a torch is just like holding a banner saying ”HEY I’M NEW. COME KILL ME”. I stumbled around as Marc and I talked trying to figure out my location when suddenly I fell off a tall rock and heard a crack as my health meter went down.
"Oh god something cracked! Did I break my bones?" I asked marc
"Oh no if you just wait your bones will heal. Rust is forgiving in that sense" he responded.
Thank god. It is a survival sim without any real pressure to keep your body in check aside from hunger and hp. Even being naked didn’t seem to really effect my health as far I could tell despite there being a “cold” indicator on my screen.
Marc eventually directed me to a rock formation and lead me to where he had set up his home. It is a really nice place, much better hidden than most players abodes which are just out in the open plains. He has set himself on the middle of a t shaped ridge which can see the whole world around it but isnt really visible from the ground. As we climbed up there though I did find something terrifying, another huge house is about a minutes walk from us. Marc told me while he has never interacted with him, that neighbors freaks him out as his house seems to indicate a well equipped player resides inside. Let us hope he is friendly.
After Marc set me up with some chicken (which is the only meat in the game despite there only being bears,wolves, and hogs from what I have found. They all drop chicken. It is pretty realistic), a hatchet, a sleeping bag so I could respawn at his house and some pants so my penis wasn’t dangling in everyone’s faces we set out to gather some more supplies and explore. Unfortunately the area I chose was fresh with players and our first few interactions did not go well.
When we first went down to the area we found a group of fresh spawns fighting a bear. Being new to the game I excitedly asked Marc “Should we kill them?” since I was still in my new-to-the-game mindset of not trusting anyone and he told me no. They thankfully were friendly and ended up offering some of the bear to us which we did so and I ran off only to encounter another bear which killed me rather quickly….whoops first death.
I respawned and came back down to Marc who was still gathering resources in the same area. We went back down to where I died and tried to find my hatchet only for a naked guy to come running at us attacking with his rock yelling “Fight me! Fight me! Fight me you pussies! Fight me” over and over again. Marc and I made the game plan of me running around distracting the stranger while Marc would fire his bow at him. When Marc was about to deliver the killing arrow to the guy, another couple nakeds ran toward us with rocks and ended up killing us both. So our first resource gathering mission ended up with us down a bow and bunch of resources. Ouch.
Our next resource run was uneventful as we went to an extremely underpopulated area at night. We fought some wolves, stalked by some extremely large houses with a degree of terror that some people might come out,and headed back with our loot spoils to Marc’s house. We decided to make one last run for the night and this resulted in my first terrifying and confusing interaction in the game.
The only real main land mark in the game is a road that goes across the entire map. It feels strange following the road and finding radiation drenched abandoned towns as they are sighs of seeming civilization in a game where everyone starts off like a new born cave man. Anyways, Marc and I decided to follow the road on our last resource run.
After an uneventful few minutes of walking I found three small houses carved into the side of mountain. I cautiously went inside them to find some actual loot inside of them. What loot I found though was terrifying. It all medkits, torches, and rocks. All the fresh spawn items. Enough fresh spawn items for at least 10 players. It was like some experienced player had set up this mountain side as trophy of all his newb kills. I felt a chill and I asked Marc loudly “Is this a trap?!” and we agreed it might be only to hear gunshots in the distance. The gunshots kept going for about 30 seconds as Marc and I crouched inside one of the trophy houses. We decided they were not shots directed as us but we decided to still run the hell out of there.
As we ran things got more confusing. We heard more gunshots and suddenly the radiation meter on the games hud started going up. A short distance in front of us there was a small outcropping of rocks and we heard the faint sound of “I Don’t Want to Set the World on Fire” coming from them. A naked player with rock in hand suddenly was at the top of the outcropping and he started running towards us.
I panicked “WHY IS HE PLAYING THAT SONG?!” I shouted at Marc.
He ran around us for a bit as we panicked thinking of what to do before we heard the gunshots starting to get closer. “Oh is he like a trap for that trophy hunter? Is he decoy?!” we ask as the stranger finally decided to take his rock to my skull. As soon as I realized he was attacking I tried desperately to counter attack with my recently crafted hatchet but my panic led to me playing too erratically and he killed me.
That confusing trauma was my breaking point for the night. I told Marc I was done for the night and he understood. He said was able to run away from the world on fire man but he died to something else. I was about to close my computer when Marc told me that he heard footsteps outside the house as he respawned. I quickly logged back on and we did a quick run around to confirm no one was around and logged off.
This game seems to be based around these occurrences. They are unlike anything I have ever experienced in a game. I can’t wait to see what other weird interactions I will have with players in this game especially considering the game itself is still such an early state.
are some of the most frustrating things for me to read ever year. I know I have said it on this blog before but seriously; When I look at all the media I didn’t get to intake this year but WANTED to is mind numbing. I don’t know how anyone ever figures out what to watch on netflix,hulu+, amazon video or what to play with services like playstation plus. THERE IS JUST TOO DAMN MUCH.
Then I always end up getting frustrated at the lists for not including stuff that came out way early in the year. For example I keep hoping for DMC: Devil May Cry to show up on a list somewhere but since it came out way back in January it is hard to find on any list. The game was highly reviewed from what I remember but Devil May Cry fans pretty much kept spreading negativity about it due to Capcom feeling the need to reinvent the series.
The lists that I am most disturbed by DMC exclusion are the lists of most memorable gaming experience and scenes of the year, something that DMC has countless numbers. The level and art design of the game is an insane delight from a level that takes place on an ever changing and extending night club floor to one that takes place in a demon controlled energy drink factory. It is unforunate then that for a series known for its boss fights, only one of them really shares in the creativity of the level and art design. Damn is it ever a boss fight though.
First a quick preface: DMC takes place in a world that is controlled entirely by demons. They are secretly in control of everything from Energy Drinks/sodas to polictics and news agencies. You play as Dante, a man who is seeking to destroy the demons control on our world. That is pretty much all you need to know to watch this fight.
DMC has one of the most memorable boss fights from recent memory.That boss fight is against the demon Bob Bardas, the fear mongering fox news-esque news anchor of the games universe. The fight leads up simple enough with you platforming into a generic, omnious and evil looking fantasy black tower. When you reach the top is where things go nuts as you enter an ad for Raptor News, the fox news stand in of DMC Universe, and have to jump your way to the Raptor News logo.
The actual fight with Bob Bardas is like something out of tron. He appears as a giant digitized head with neon colors in place of a realistic skin tone. Throughout the fight Bob yells fear mongering quotes about how evil the lead character, Dante, and his compatriots are. The really brilliant moment that occurs in the fight though is when you weaken Bardas past a certain point you are transported to a “live” news report of evil monsters attacking dante only you are still in control. The bottom of the screen is taken over with the Raptor News Network news ticker with Bob Bardas sprouting off lie after lie about Dante as you fight for your life.
In our world that is growing increasingly critical year by year of our talking heads on fox news,cnn, and msnbc it is somewhat refreshing to get to beat up on a video game representation of the worst those networks can offer. It is one of those game experiences that I regularly watch on youtube just recapture the goosebumps I got from it.
Marvel Heroes launched yesterday. It is decently enjoyable marvel universe take on the diablo formula of grind grind against enemies for all the loots only with you playing as a marvel hero instead of a class. You get to choose from 5 heroes at the start (Scarlet Witch, Hawkeye, Thing, Storm, and Daredevil) and you get another one of the starter heroes after you finish the tutorial level. For example I chose Scarlet Witch and I got daredevil at the end of the tutorial.
There is a real problem with the free to play model where you have to buy characters however. The most popular characters cost an absurd amount of real money to acquire in the game (you can supposedly get all the heroes from loot drops but as far as I know their drop rates are super low). Hey did you like that new Iron Man movie that was so popular recently? Want to play as him? Okay $20. Same thing with spider-man. It could be really alienating to casual fans of the characters who jump in to the game expecting to play as their favorite character only to find it costs $20 to play as them.
I get a weird sense of excitement then existential panic when I think about games that are always online nowadays. There are a ton of collectible online card games that are coming out this year that look really cool and there are so many positives to the digital medium. You don’t have to go and sort through stacks upon stacks of cards for example. You don’t have to play with someone face to face,you can just skype with a friend and have a blast. Plus my dad will finally have a way to connect over games again as tcgs were the way we would always connect back in the day.
These are all so many positives but then I think about the long term and I get a panicky feeling. Since these games will require an internet connection to play it means that there is always going to be a possible end point for the game down the line, there will be sometime however many years down the line where the servers go dark and all the time you have spent building up your digital collection of cards and game time to be gone. I am not particularly proud of the collection of pokemon cards,mage knight miniatures and other random card games I tried for a week collecting dust in my basement but I still love the fact that if I ever feel the desire I could go back and play them again.
With digital based card games though that won’t ever happen, whenever the company produces gets burned out all I will have is a app on my computer that no longer works. In fact I am actually reminded of a online based tcg I played back in 5th and 6th grade with my dad called Sanctum, it was a unique mixture of turn based strategy and card games. I actually won a tournament in the game (I still have the hilariously awful jean shirt with Sanctum Champ stiched hilariously on it) but that jean jacket is all I have left from it. It is just sad to think about investing something that is going to arbritrially fade away at some random point.
I hate how I feel like I always have to be connected now with whatever experience I am engaging in. Be it reading a book, watching a movie, playing a video game, etc. I feel like I always have to have my phone handy just in case something funny occurs or in case I feel lonely. This whole feeling of “always connected” technology has given me a massive dependence on attention from others that makes me feel weak. I don’t feel like I can completely enjoy myself unless I am in contact with someone else, which in a way makes me feel more lonely than anything since I can’t be comfortable by myself.
Honestly the most scared I have ever been from video games have been from games that probably shouldn’t scare me that much. The silent hill games scared me into recurring nightmares yes but ”you are alone in a strange place solving puzzles” games like myst tap into a fear I have had since I was a kid. That fear is being alone in a place that I don’t really know and with no one talk to but myself. Myst and other games like that my dad had growing up terrified me and I never really could explain to him why. I loved watching him play them and solve the puzzles. I couldn’t play them by myself without stopping after a few minutes just because of that feeling of isolation.
That fear has been tapped into over the years with “escape the room” type flash games. They are games played in first person where you are trapped in a room with a bunch of strange objects and must solve puzzles around the room in order to escape. Not only do they get to my fear of isolation, they get into my fear of claustrophobia. I often get so creeped out that it turns into a panicked frustration before I can even solve a single puzzle in games like that.